COMMENTARY

What's In a Name?
Long before I saw Monster House, I'd come to think of it
not so much as a computer-generated film, made with motion-capture
technology, as the occasion for an incomprehensible review by the
San Francisco Chronicle's movie critic, Mick LaSalle, followed
by infuriated responses from animators. These paragraphs in LaSalle's
review were the casus belli:
"Animated films always had the advantage of being able to
go anywhere and show anything, to defy the laws of physics and follow
the imagination as far as it could go. But they never had the ability
to show the human face. There was never any point to a close-up
in an animated filmthere was never really anything to see.
But with the motion-capture process, real actors give their performances
with computer sensors attached to their face and body, and that
recorded information becomes the template for the computer animator.
If an actor is bug-eyed, the character will look bug-eyed. Moreover,
if the actor is thinking or is full of doubt, the technology will
be able to render subtle qualities of pensiveness or doubt in the
animation.
"Imagine what Disney might have done with this in the creation
of the Seven Dwarfs. Imagine all the things that will be done with
this in the future. Monster House looks like the ground floor
of something important."
Cartoon fans, in and out of the business, often fume and fret about
what they consider unsuitable opinions, by which they usually mean
judgments that differ from their own and that have something to
back them up. But here they were confronted by a truly bizarre "opinion,"
published in a major newspaper, that was actually a wildly inaccurate
statement of fact. It was as if LaSalle had written in praise of
"Orson Welles' Technicolor epic of the Civil War, Casablanca."
Anyone even passingly familiar with Hollywood animation's history
knows that its greatest practitioners have always been searching
for ever more precise and meaningful expression, through their characters'
bodies as well as their faces. (In his emphasis on closeups, LaSalle
ignored the body's capacity for expression even when the face is
blank).
It's possible to make excuses for LaSallethere have been
plenty of cartoons with truly empty and monotonous facial expressions,
including more than a few Disney featuresbut it's no wonder
that so many animators who read his review went up in smoke. What
made his review particularly galling, I'm sure, was that it appeared
at a time when not just hand-drawn animation's capacity for expression
but also the medium itself has been under sustained siege. The Disney
studio is supposedly reviving hand-drawn animationand I have
my doubts about what will come of thatbut it is computer-generated
animation, in its various forms and with its still-limited capacity
for subtle movement and emotional shadings, that dominates theater
screens and DVD sales.
Computer animation has infiltrated live-action films to the point
that "live action" is frequently all but a misnomer. By
the same token, an "animated" film may rely so heavily
on live actors, through motion capture or sophisticated new forms
of rotoscoping, that it can be called "animated" only
through an elastic use of the term.The Academy of Motion Picture
Arts and Sciences, with its usual perspicacity, has begun awarding
a separate Oscar to the Best Animated Feature just when the line
between animation and live action has become impossible to define.
These developments have made Monster House and A Scanner
Darkly, another new "animated" film, tempting targets
for people who believe passionately that animation, hand-drawn animation
in particular, deserves and is fully capable of independent existence
as an art form. Their criticism has not been entirely fair; the
technologies involved in both films have proved to have real but
limited virtues. But it's those limits that are most visible in
Monster House and A Scanner Darklylimits that
have no equivalents in the best hand-drawn or computer-animated
films.
Monster House's motion-capture technology was used, I thought
very effectively, in Robert Zemeckis's The
Polar Express
(2004), where it contributed to a magical, dreamlike atmosphere.
Mo-cap, which is really a sophisticated form of rotoscoping, shares
that much older technique's greatest failing: it reproduces movement
in an essentially random way, without the real animator's sense
of what's important and what's not. We take such arbitrariness for
granted in a dream, though, and because the "animation"
in Polar Express suppresses the most obvious artifacts of
its live-action origins, the arbitrariness is all the easier to
accept. I've even become reconciled to the glassy eyes of Polar
Express' characters; if those characters were fully alive, wholly
present, they'd seem awake, and so out of place in the movie's
dream world.
The eyes are much livelier in Monster House, directed by
Gil Kenan under Zemeckis's auspices (and Steven Spielberg'sthe
two Big Names are executive producers ). But the characters themselves
are less believable; as in every other CGI film I can think of,
they reveal the difficulties involved in reproducing the look of
skin and in designing three-dimensional human characters that are
not photo-realistic but are convincing on their own terms. Bigger
heads won't do the trick. The effects animation is better executed,
but it belongs in an ostensibly live-action filmthat is, one
with real actors on the screen. The climactic battle between the
three kid heroes and the rampaging house that gobbles up the unwary
is instantly evocative of similar climaxes in live-action comedies
like Men in Black. There was no reason for this film to have
been made with motion-capture technology at all, except as a marketing
gimmick (one that didn't work very well, to judge from the film's
mediocre box-office performance). The technique itself is handled
more expertly in Monster House than in Polar Express,
but although there's less evidence of mo-cap's essential arbitrariness,
but there's also none of Polar Express' saving otherworldliness.
In sum, Monster House is a dead end. It's hard for me to
imagine filmmakers embracing its mo-cap technology, except when
they're making films whose atmosphere might be reinforced by that
technologyand how many more films like Polar Express
can there be? (The short answer: none.)
In one respect, though, mo-cap might turn out to be of considerable
value to serious animators. I remember talking with Bill Cottrell
years ago about the live action the Disney studio shot when it was
making Snow White and the Seven Dwarfs (Cottrell was a story
man and then a director on that film, working with Joe Grant on
the sequences involving the Queen). Where it helped most, he said,
was in small ways"We had a younger woman doing the action
to playback of the Queen's voice. When she came down the stairs
(a mockup circular stairs, on the sound stage) wearing the costume
of the Queenthe crown and the capeshe held the corner
of her robe and as she turned on the stairs the wind caught it,
and it furled like a sail. It was very effective. You don't think
of that, necessarily. That was immediately adopted for the scenea
great touch."
There are "touches" throughout Monster House that
clearly owe their existence to mo-capgestures, postures, subtle
movements that give this pseudo-animation an authenticity so often
lacking in other kinds of computer animation. There's really too
much of this authenticityas Ward
Jenkins remarked in a recent email, "The mo-cap captures
everything. This includes all the little ticks and subtleties
that we humans are prone to do involuntarily, but that were never
meant to be picked up through the medium of animation." True
enough. But I can't help but think that here's a tool people working
in less confined sorts of animation, whether hand-drawn or computer-generated,
could use profitably, a modern equivalent of not just old-time rotoscoping
or live-action reference filming of the Snow White
kind, but, going further back, the sort of intense observation of
real movement that the Disney people cultivated starting in the
early thirties. Mo-cap, I would think, could isolate small but revealing
movements without the distraction of a real actor's physical appearance,
making it easier to find ways to use them to bring animated characters
to life. Perhaps this is already being done.
Speaking
of rotoscoping: Richard Linklater relied on something like that
venerable technique in Waking Life (2001), but his team,
using software developed by Bob Sabiston, achieved its results less
by tracing the live action he shot on video than by painting over
it (not literally, but that's the effect on the screen). In Waking
Life, as in Polar Express, the on-screen world
is that of a dreamor what may be a dreambut that connection
is only superficial. Waking Life's dream, if that's what
it is, is far more fluid and richly colored than that of Polar
Express, hallucinatory rather than magically detached from reality.
The arbitrariness of rotoscoped movement all but vanishes under
the undulating shapes and patterns that fill the screen. What anchors
this incredible visual activity is a torrent of philosophical talk
that probably has no parallel in American movies other than My
Dinner With Andre, Louis Malle's 1981 feature (perhaps Linklater
could be talked into making a rotoscoped version of that overrated
gabfest). Waking Life is inconceivable in anything but its
rotoscoped form; it would be a hopeless bore as a conventional live-action
film. The rotoscoping and the talk, so superficially different,
depend on each other.
Linklater's new film, A Scanner Darkly, is much less successful,
for reasons that Linklater himself identified in an interview with
the New York Times in 2001: "Film is, by definition,
linear. It's a line of images that goes in one direction. And yet
I think our minds work in a nonlinear fashion, that we jump around
in time, compress and expand it. Our minds are darting around, and
things flow at different speeds." Linklater captured that sense
of the "nonlinear" in Waking Life, but it eludes
him in Scanner Darkly. The Philip K. Dick novel on which
the film is based must have seemed like excellent source material,
with a cast made up of spaced-out junkies and narcs who wear sinister
"scramble suits," identity-shifting coverings that appear
to give the wearer a constantly changing face, body, and wardrobe.
But only rarely is what we see as striking and inventive as what
filled the screen in almost every scene in Waking Life. The
story is stubbornly linearthere's a real plot and a surprise
ending of sortsand, as with Monster House, there's
a nagging sense that the animation, if it can be called that, simply
isn't necessary. This is yet another film that would have made more
sense as live action with CGI special effects, especially given
how fine some of the actors, particularly Robert Downey, Jr., are
under that computer-generated paint. Surely that's a basic test
of the worth of rotoscoping: if it dilutes the actors' performances,
as it does in A Scanner Darkly, what's the point? In some
incidental scenes the live action is barely disguised, probably
because the money was running out. (As Wired magazine reported
last March, production did not go smoothly: the film exceeded its
original budget, and Sabiston was fired early in the 15-month rotoscoping
process).
Scanner Darkly is as dead a dead end as Monster House,
the Linklater/Sabiston technology having proved itself as limited
in its applicability as mo-cap. But in neither case can the technology
be dismissed completely, because it gave birth to an artistically
successful, one-of-a-kind film. Hidden (or maybe not so hidden)
in both these failures are tools that other filmmakers will undoubtedly
use to much greater effect. By the time that happens, perhaps the
question of whether their films should be called "animation"
will no longer seem quite so pressing.
[Posted September 8, 2006]
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